KTFO: Boxing Documentation

STATISTICS

The following is a rundown of a boxers statistics and their effects:

Attack:   +3% hit chance per point
Defence:  +3% per point on defensive rolls
Power:    +2% extra damage for each point
Stamina:  -1% of getting cut for each point
	  +2% hp recovered between rounds
	  +10 hp for each point (base is 150)
Speed:    +2% to hit chance per point
          +2% to defensive rolls per point
	  +2% Energy recovery per point between rounds
	  +10 Energy per point (base is 150)
Jab:      +2% to damage caused by jab per point
Hook:     +2% damage for hook for each point
Uppercut: +2% damage when using uppercut per point

All defensive and attack rolls are 1-100.

TRAINER

A trainer is something every boxer should have in order to maximize their
potential.
The bonuses a trainer emparts are as follows:

Training Bonus:  Improves chances of having a successfull training session.
Attack Bonus: Improves attack rolls during boxing matches
Defensive Bonus: An added bonus to all defensive rolls during a match

DOCTOR

A doctor will provide several services at ringside during fight intermissions.

Recover Bonus:  An added bonus to how many HP are recovered inbetween rounds.
Cut Rating: This represents the maximum "cut points" a doctor can fix per
intermission.

PROMOTER

A promoter can get your fighter more money and expand the number of boxers that
you can challenge.

Purse Bonus:  A bonus applied to the base amount of the purse for a boxing
match. Challenge Bonus:  Expands the number of boxers that you can challenge.

HEALTH FOOD STORE

The health food store sells all manner of items that increase your success rate
when training

Train Bonus:  Bonus added to all training success rolls.

BACK ALLEY

Steroids can help to give your boxer the edge, but beware, getting caught
carries very stiff penalties. Randomly officials will do a drug test, your
chance for being caught differs between each type of drug. All drugs stay in
the boxers system for 1 year (4 turns).  The actual effect only lasts for 1
turn however.

Train Bonus:  Bonus added to all training success rolls.
Detection: Chance of being caught during a drug test.
Duration: Time the drug stays in boxers system

GYM MENU

The gym allows you to attempt to improve your boxer by training each of the 8
statistics. The success rate is as follows:
  Gym Bonus + Trainer Bonus + Supplement + Drug / 100
*Note:  You can never have a 100% chance of success, the maximum is 99%

GYM UPGRADE MENU

This menu allows you to upgrade your gym membership.  Each level further
improves your chance of success when training.

Train Bonus:  Bonus added to all training success rolls.
