Should be pretty obvious that this is an UPGRADE release.  Should also go
without saying that you should take a full backup of your Usurper directory
before you try out these new EXEs!

If you want to see what changed in this release, see the WHATSNEW.TXT file

For assistance, please see http://www.randm.ca/usurper.php

Notes on the various upgrade paths follow.  I'd appreciate hearing about
success/failure stories, so no matter what path you took, or how it turned out,
drop me a line via the contact page at http://www.randm.ca/usurper.php
if you have a minute.

*** AFTER FOLLOWING THE INSTRUCTIONS BELOW, PLEASE ENSURE YOU RESET THE ***
*** MONSTER DATA FILE!  IN EDITOR, SELECT THE RESET OPTION AND CHECK    ***
*** THE MONSTERS CHECK BOX.  THE MONSTER RECORD CHANGED SLIGHTLY FOR    ***
*** VERSION 0.23c, SO FAILURE TO RESET THE MONSTER DATA FILE _WILL_     ***
*** RESULT IN STRANGE BEHAVIOUR (AND THAT LIKELY MEANS RANDOM CRASHES)  ***

* If you're running 0.23e, 0.23d, 0.23c, 0.23b, 0.23a, 0.23, 0.22, 0.21a (DOS), 
  0.21 (DOS) or 0.20e then you can just overwrite your old EXEs with these new 
  ones, copy EDITOR32.HLP to the same directory as EDITOR.HLP (but do not 
  rename and overwrite it, you need both), and then reset the monster data file.  

* If you're running 0.21a (WIN32) or 0.21 (WIN32), then unfortunately you'll 
  have to reset your game after overwriting your old EXEs with these new ones.
  I'd even recommend deleting the whole directory and starting over with a 
  fresh install of 0.20e and then upgrade from there.

* If you're running anything older than 0.20e, then go download this file:
  http://www.randm.ca/files/usurp020e.zip and follow the instructions in that
  archive to upgrade yourself to 0.20e.  Once you've done that, follow the
  first set of instructions to get yourself up to date.