What's New
------------
v0.10(Beta 1) - The first sent version of Final Nightmare.  Not much 
                completed by this time except for begins.  Expect a lot
                more for the second Beta Release.

v0.20(Beta 2) - Cosmetic changes have assaulted the game making it 
                different completely in the following ways:
                *  New Battle scenes(up to 4 monsters/1 extra ally)
                *  New NPC Interface(may be altered in future)
                *  New Cave interface.
                *  First conquerable area(Ruined Castle).
                *  In depth spell use
                *  All items work
                *  Maps moved around and touched up.
                *  New Monster loading Interface(based on area and level).
                
                The game is also growing quite a bit, revealing a lot of 
                the lands that belong to Duke Berlin.  Currently there is
                still no way to meet the Duke, but thats only because I was
                slow in working on this part(tested too much).

v0.21(Beta 2a)- Corrected Powermove map error(hopefully) as well as unlimited
                play error involving caves(all untested).
                
v0.30(Beta 3) - * The Animated Introduction inserted in the game.
                * Registration for Final Nightmare has been added.
                * Corrected minor errors along the way.
                * Completed Duke Berlin's Lands.
                * Bounty Hunter's inserted.
                * Spells menu changed to look better.
                * Fight scene was re-done(again).
                * NPC characters now can be party members...
                * The lost town of Gail is finished.
                * Mt Strife Completed
v0.31(Beta 3a)- Fixed Runtime Error involving monsters higher than current 
                level.  It took Carol Farrugia to tell me about it and it
                took 3 hours to re-create this error.  Its fixed now!
